Avid Technology Other Non-Current Liabilities 2010-2023 | AVID
Avid Technology other non-current liabilities from 2010 to 2023. Other non-current liabilities can be defined as field containing the sum of all non-current liabilities that cannot be standardized into another field as well as those that are aggregated by the company because materially, they are too small to list separately.
Avid Technology Annual Other Non-Current Liabilities (Millions of US $) |
2022 |
$4 |
2021 |
$6 |
2020 |
$8 |
2019 |
$6 |
2018 |
$10 |
2017 |
$9 |
2016 |
$12 |
2015 |
$15 |
2014 |
$14 |
2013 |
$15 |
2012 |
$18 |
2011 |
$28 |
2010 |
$25 |
2009 |
$14 |
Avid Technology Quarterly Other Non-Current Liabilities (Millions of US $) |
2023-09-30 |
$4 |
2023-06-30 |
$4 |
2023-03-31 |
$4 |
2022-12-31 |
$4 |
2022-09-30 |
$5 |
2022-06-30 |
$5 |
2022-03-31 |
$6 |
2021-12-31 |
$6 |
2021-09-30 |
$7 |
2021-06-30 |
$7 |
2021-03-31 |
$7 |
2020-12-31 |
$8 |
2020-09-30 |
$6 |
2020-06-30 |
$5 |
2020-03-31 |
$5 |
2019-12-31 |
$6 |
2019-09-30 |
$5 |
2019-06-30 |
$5 |
2019-03-31 |
$5 |
2018-12-31 |
$10 |
2018-09-30 |
$7 |
2018-06-30 |
$7 |
2018-03-31 |
$10 |
2017-12-31 |
$9 |
2017-09-30 |
$10 |
2017-06-30 |
$12 |
2017-03-31 |
$12 |
2016-12-31 |
$12 |
2016-09-30 |
$14 |
2016-06-30 |
$17 |
2016-03-31 |
$16 |
2015-12-31 |
$15 |
2015-09-30 |
$17 |
2015-06-30 |
$17 |
2015-03-31 |
$14 |
2014-12-31 |
$14 |
2014-09-30 |
$14 |
2014-06-30 |
$14 |
2014-03-31 |
$15 |
2013-12-31 |
$15 |
2013-09-30 |
$15 |
2013-06-30 |
$16 |
2013-03-31 |
$16 |
2012-12-31 |
$18 |
2012-09-30 |
$37 |
2012-06-30 |
$30 |
2012-03-31 |
$29 |
2011-12-31 |
$28 |
2011-09-30 |
$30 |
2011-06-30 |
$28 |
2011-03-31 |
$26 |
2010-12-31 |
$25 |
2010-09-30 |
$22 |
2010-06-30 |
$22 |
2010-03-31 |
$16 |
2009-12-31 |
$14 |
2009-09-30 |
$13 |
2009-06-30 |
$13 |
2009-03-31 |
$11 |
Sector |
Industry |
Market Cap |
Revenue |
Computer and Technology |
Computer Software |
$1.183B |
$0.417B |
Avid Technology, Inc. develops, markets, sells and supports a wide range of software and systems for creating and manipulating digital media content. Digital media are media elements, whether video or audio or graphics, in which the image, sound or picture is recorded and stored asdigital values, as opposed to analog signals. The company's systems are designed to improve the productivity of video and film editors by enabling them to edit moving pictures and sound in a faster, easier, and more cost-effective manner than traditional analog tape-based systems.
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